Truss

A truss is a special type of part that you can climb on the surface of. It is a complex part as there are a lot of mechanics you can do with a truss.

First technique: Climbing The surface of a truss is climbable in both upwards and downwards. You can press W and S to go up and down on a vertical truss. (going front and back on the joystick for mobile devices) Note that if your character is slanted, it will be harder for your character to climb the truss.

Second technique: Truss walking If you put a part directly above of a horizontal truss without any space in between, and move to the furthest top you can, then you are able to move left and right by pressing A and D. (left and right on the joystick for mobile devices) Please note that it is reccomended to use shiftlock or first person perspective to do this technique, or else your character would easily fall off the truss.

Third technique: Truss flicking Take the vertical truss and part from truss walking. Now, you climb up to the furthest top you can, use shiftlock, and turn your character (and camera-screen) to any side of your preference. IMMEDIATELY after you turn your character, jump and move the the side you want to flick to. There is also a second type of flicking, where you turn your camera first, (without shiftlock) and when you have reached the angle you want to flick, simply press shiftlock and immediately move in the direction you want to go. For both of these flicks, at least decent timing is required, and any movement of your character can be done after shiftlocking off of the truss.

Fourth technique: Truss bouncing If you jump on a truss without flicking, your character would go slightly flinging out of the truss at a speed faster than normal walking. When your character is slanted in the truss, your character would bounce out in the direction their back of the torso is facing. There are several types of truss bouncing. When you just do it normally, your character would go bouncing out for a regular length. When you climb up the truss before bouncing off, your character's bounce would be shorter due to the forward momentum you have gained before bouncing. When you climb down the truss before bouncing, your character's bounce would be longer due to the backwards momentum you have previously gained before bouncing. After you have bounced off of the truss, you can slightly control your character (though the momentum would control it mainly until it runs out), leaving opportunity to create various types of unique obstacles.